MonRead a D&D setting description; identify what makes a world feel realReading▾
Open the D&D Player's Handbook (or a free adventure module lore page your teacher gives you) to the setting description section.
Read the passage out loud — reading fantasy writing aloud makes it come alive.
When you finish, close it and say out loud: "The world in this passage feels like…"
Open Google Docs and write two sentences: what you pictured, and one detail the author used that made it vivid.
💬 Talk option: Instead of writing, tell your teacher out loud what you pictured. Describe it like you're painting a scene.
✓ Done when: passage read + two-sentence reaction in your doc (or said out loud)
TueIdentify the five senses in lore writing — what does good world-building show us?Reading▾
Re-read yesterday's passage (or a new short one your teacher selects).
As you read, mark or notice: does the author describe what things look like? Sound like? Smell or feel like?
In your Google Doc, make a quick list: write "SIGHT," "SOUND," "SMELL/TOUCH" as three headings and jot one example under each — or just a dash if the author skipped that sense.
Say out loud: "The author is best at describing _____ because…"
💬 Talk option: Skip the list — just tell your teacher which sense the author used most and give an example from the text.
✓ Done when: three-sense list in your doc + one observation shared out loud
WedCompare two D&D worlds — how do Forgotten Realms and Eberron feel different?Reading▾
Read a short passage describing the Forgotten Realms world AND a short passage describing Eberron (your teacher will have these — they're each about a paragraph).
After reading both, close them.
In your Google Doc, write one sentence about Forgotten Realms and one sentence about Eberron — just describe the vibe or mood of each in your own words.
Say out loud which world you'd want to adventure in and why.
💬 Talk option: Do the whole thing out loud — describe both worlds and explain your choice. No writing needed today.
✓ Done when: two vibe sentences written (or spoken) + world preference explained
ThuDraft your own setting description — a place your character might start the campaignWriting▾
Pick a place: a tavern, a forest clearing, a dungeon entrance, a mountain village, a port city — wherever you want your adventure to begin.
Before writing, close your eyes and picture it for 30 seconds. What does it look like? Sound like?
Open Google Docs and write 4–6 sentences describing this place. Try to use at least two senses.
Re-read what you wrote and add or change one detail to make it feel more real.
💬 Talk option: Describe the place out loud first — talk through every detail you can picture. Then write just 2–3 sentences from what you said.
✓ Done when: 4–6 sentence setting description saved in Google Docs
FriRead your setting aloud; get feedback on which details land strongestShare▾
Open your Thursday setting description in Google Docs.
Read it out loud — slowly, like a Dungeon Master reading the opening of a session.
Ask your teacher (or listener): "Which detail made you see it the clearest?"
Circle or highlight that detail in your doc.
Check off the Week 1 checklist below.
💬 This day is all talking and listening — no extra writing needed.
"The first thing you notice when you step into [your location] is…"
Write a short setting description. Aim for 4–6 sentences. Try to use at least two senses (sight + one more).
Target: 4–6 sentences · Save in Google Docs under "Unit 1 — Campaign Booklet"
Week 1 Checklist
W2The Character Sheet — Character Creation & Narrative Writing
MonStudy how real D&D backstories work — what makes a character interesting?Reading▾
Read two sample character backstories — your teacher will have printed examples (or pull them from D&D Beyond's free examples).
As you read, notice: Does each character have a goal? A problem from their past? Something that makes them unusual?
After reading, say out loud: "The more interesting character is ___ because…"
Write one sentence in your Google Doc about what makes a character backstory feel real vs. boring.
💬 Talk option: Skip the written sentence — just have a conversation about what makes characters interesting. Give examples from games or shows you know.
✓ Done when: both backstories read + one observation about what makes characters interesting (written or spoken)
TueCreate your character — choose class, race, and three personality traitsMake▾
Decide on your character's race (elf, human, dwarf, tiefling, etc.) and class (wizard, rogue, paladin, ranger, etc.). You can use D&D Beyond's free tools or just decide on your own.
Give your character a name.
In your Google Doc, list three personality traits — things that are true about your character. Example: "Sarcastic but loyal. Terrified of fire. Collects odd trinkets."
Say out loud: "My character would react to danger by…"
💬 Talk option: Tell your teacher about your character out loud first — name, class, personality — before you write anything. Use the conversation to figure out who they are.
✓ Done when: character name, class, race, and three traits saved in Google Docs
WedWrite your character's origin story — where did they come from?Writing▾
Look at the three traits you wrote Tuesday. Pick the one that surprises you most.
Think: where did that trait come from? What happened to your character?
Write 3–5 sentences telling the story of where your character grew up and what pushed them to go adventuring. Write it in third person: "Kael grew up in a fishing village until the night…"
Read it back once and check: does it answer WHERE they're from and WHY they left?
💬 Talk option: Tell the origin story out loud first — pretend you're introducing your character to a new D&D group. Then write just 2–3 sentences from what you said.
✓ Done when: 3–5 sentence origin story saved in Google Docs
ThuAdd a goal and a secret — the two things every great character needsWriting▾
Open your origin story from Wednesday.
Add one sentence: "What my character wants more than anything is…"
Add one sentence: "What my character hasn't told anyone is…" (This is the secret — it can be small or dramatic.)
Read the full backstory now (traits + origin + goal + secret) and say out loud: "This character is interesting because…"
💬 Talk option: Answer the goal and secret questions out loud first, then write just those two sentences.
✓ Done when: goal sentence and secret sentence added to your Google Doc
FriIntroduce your character out loud — the "session zero" elevator pitchShare▾
Open your full character notes (traits, origin, goal, secret) in Google Docs.
Practice saying out loud: "My character's name is ___, they're a ___ from ___, and they're adventuring because…"
Give your full character introduction out loud to your teacher — aim for about one minute. You can glance at your notes.
Ask your teacher: "What question do you have about my character after hearing that?"
Check off the Week 2 checklist.
💬 This day IS the talking — it's your character's grand introduction. Have fun with it.
✓ Done when: full character intro delivered out loud + one question answered + checklist checked
Week 2 Writing Prompt
"[Character name] didn't plan to become an adventurer. But the day that changed everything was…"
Write 3–5 sentences telling your character's origin. Include where they're from, one thing that happened, and why they left.
Target: 3–5 sentences · Save in Google Docs under "Unit 1 — Campaign Booklet"
Week 2 Checklist
W3The Quest Log — Story Structure & Session Recaps
MonRead a sample quest outline — identify the three-act structure in a D&D adventureReading▾
Read the outline for a short D&D adventure (your teacher will have a free one-page adventure like "The Sunless Citadel" overview or similar).
As you read, look for: Where does the adventure begin? What goes wrong in the middle? How does it end?
In your Google Doc, label three moments: the Hook (what pulls the heroes in), the Problem (the big obstacle), and the Resolution (how it ends).
Say out loud: "This is basically the same structure as [movie or game you know] because…"
💬 Talk option: Talk through the three parts (hook, problem, resolution) with your teacher instead of writing them. Make the connection to a story you already know.
✓ Done when: three story structure moments identified (written or talked through)
TuePlan your own quest — hook, problem, and resolution for your campaignMake▾
Open a new page in your Google Doc titled "Quest Plan."
Write one sentence for each: Hook (what pulls your character into the adventure), Problem (the obstacle or villain), Resolution (how you imagine it ending).
Your quest should connect to your character's goal or secret from Week 2 — check your notes.
Say out loud the whole quest as a short story: "My character is pulled in because ___, but then ___, and eventually ___."
💬 Talk option: Plan the whole quest out loud first — talk through the hook, problem, and resolution like you're pitching a movie. Then write the three sentences from what you said.
✓ Done when: three-sentence quest plan (hook, problem, resolution) saved in Google Docs
WedWrite the quest overview — informational paragraph summarizing the missionWriting▾
Open your quest plan from Tuesday.
Expand your three sentences into a short paragraph (4–6 sentences). This is the "quest overview" that would appear at the start of your campaign booklet.
Write it in present tense, like a game description: "A mysterious letter arrives in the village of Ashford. The blacksmith's daughter has vanished…"
Read it back and check: does someone reading it know what the adventure is about?
💬 Talk option: Tell the quest overview out loud as if you're selling someone on playing this adventure. Then write 3–4 sentences from what you said.
✓ Done when: 4–6 sentence quest overview paragraph saved in Google Docs
ThuWrite Session 1 recap — narrative writing from your character's point of viewWriting▾
Imagine that the first session of your campaign has happened. The hook has occurred — your character has been pulled into the adventure.
Write a "session recap" — 4–6 sentences narrating what happened, written in third person past tense: "When the letter arrived, Kael nearly threw it in the fire…"
Include: what happened, how your character reacted, and one thing that surprised them or went wrong.
End with a cliffhanger sentence: something that happened right at the end that makes you want to know what happens next.
💬 Talk option: Tell the session recap out loud like you're explaining what happened in a game to a friend. Use "so then…" and "and then suddenly…" to keep it moving. Write 3–4 sentences from what you said.
✓ Done when: 4–6 sentence session recap with cliffhanger saved in Google Docs
FriRead your session recap out loud — practice narrative reading voiceShare▾
Open your session recap from Thursday.
Read it out loud like a narrator — slow down at the dramatic moments, speed up at the action.
Ask your teacher: "What do you want to know happens next?"
Add their question as a note at the bottom of your doc: "Reader wants to know: ___." That becomes a clue for where your story goes.
Check off the Week 3 checklist.
💬 Strong narrators use their voice — try lowering it for tense moments and picking up speed for action. Have fun with it.
"The quest began the night [your character's name] received the message. They almost ignored it. They should have."
Write a 4–6 sentence session recap. Include the hook event, your character's reaction, one thing that went wrong, and a cliffhanger ending.
Target: 4–6 sentences · Save in Google Docs under "Unit 1 — Campaign Booklet"
Week 3 Checklist
W4The Monster Manual — Informational Writing
MonStudy how a real Monster Manual entry is written — format and featuresReading▾
Open the D&D Monster Manual (or a free SRD entry at dndbeyond.com) and read two monster entries — pick ones that interest you.
As you read, notice the parts: the lore description (what the monster is like), the habitat (where it lives), and the behavior (what it does).
In your Google Doc, write three headings: LORE, HABITAT, BEHAVIOR — and jot one phrase under each from what you read.
Say out loud: "The most interesting thing about this monster is…"
💬 Talk option: Describe each monster out loud to your teacher instead of writing the notes. Explain lore, habitat, and behavior in your own words.
✓ Done when: two monsters read + three-part format identified (notes or discussion)
TueInvent your monster — name, appearance, and three abilitiesMake▾
Invent a monster that would appear in your campaign. It can be inspired by real D&D monsters or completely original.
Give it a name and a Challenge Rating (CR 1–5 is a good range for a new monster).
In your Google Doc, write: the monster's name + one sentence describing what it looks like + three abilities (these can be simple: "breathes fire," "turns invisible," "reads minds").
Say out loud: "A party would be scared of this monster because…"
💬 Talk option: Brainstorm the monster out loud first — name it, describe it, invent abilities — then write the name and three abilities as quick notes.
✓ Done when: monster name, appearance sentence, and three abilities saved in Google Docs
WedWrite the lore and habitat sections of your monster's entryWriting▾
Open your monster notes from Tuesday.
Write a LORE paragraph (3–4 sentences): What is this creature? Where did it come from? Why does it exist in your world?
Write a HABITAT line (1–2 sentences): Where does it live? What environment suits it?
Read both sections back and check: does it sound like official D&D writing — factual, vivid, and slightly ominous?
💬 Talk option: Narrate the lore out loud first as if you're reading from the Monster Manual. Then write 2–3 sentences from what you said.
✓ Done when: lore paragraph (3–4 sentences) and habitat line saved in Google Docs
ThuWrite the behavior section — how does your monster hunt, fight, and act?Writing▾
Open your monster entry in Google Docs.
Add a BEHAVIOR section: write 2–3 sentences about how this monster acts. Does it hunt alone or in packs? Does it set traps? Is it cunning or just aggressive?
Add one sentence about what adventurers should watch out for — a warning.
Read the complete monster entry (lore + habitat + behavior) from start to finish.
💬 Talk option: Describe how the monster fights and behaves out loud first — like you're warning a party that's about to encounter it. Then write 2 sentences from that.
MonRead "boxed text" from a real module — the DM's read-aloud descriptionsReading▾
Read 3–4 "boxed text" read-aloud passages from a D&D module (your teacher will have examples from free adventures like "Lost Mine of Phandelver").
As you read, notice: these are written for the DM to read out loud. They set the scene before the players can act.
In your Google Doc, write two observations: what do all the boxed texts have in common? What do they always include?
Say out loud: "If I were the DM reading this, I would say it like…" (and try reading one out loud dramatically).
💬 This is a great day to experiment with DM voice — read the boxed texts out loud with full dramatic effect. That IS the work.
✓ Done when: 3–4 boxed texts read + two observations noted + at least one read aloud dramatically
TueWrite a room description for your dungeon — one place in your adventureWriting▾
Pick one location inside your adventure — a dungeon room, a forest clearing, the villain's lair, a collapsed bridge — anywhere interesting.
Write a boxed-text room description (4–6 sentences). Write it for a DM to read aloud: present tense, second person — "You push open the heavy door and see…"
Include: what the players see first, one sound or smell, and one thing unusual or dangerous in the room.
Read it out loud like a DM. Does it sound dramatic?
💬 Talk option: Describe the room out loud first — walk your teacher through it like you're the DM. Then write 3–4 sentences from what you described.
✓ Done when: 4–6 sentence room description (DM read-aloud style) saved in Google Docs
WedWrite NPC dialogue — what does the innkeeper, villain, or quest-giver say?Writing▾
Choose one NPC (non-player character) from your adventure — a quest-giver, innkeeper, villain, or mysterious stranger.
Give them a name and one personality trait. Example: "Mira the innkeeper — nervous, talks too fast."
Write 3–5 lines of dialogue this NPC might say when the players first meet them. Write it in quotation marks.
Read the dialogue out loud IN CHARACTER — with the voice and personality of the NPC.
💬 This is acting as much as writing — try performing the NPC first, then write down the best lines from your performance.
✓ Done when: NPC with name + trait + 3–5 lines of dialogue saved in Google Docs
ThuWrite the encounter intro — the climactic moment your campaign builds towardWriting▾
Think about the big moment in your campaign — the encounter with the monster, the final room, the confrontation with the villain.
Write the boxed text for that moment (5–7 sentences). Make it feel climactic and scary — this is what the DM reads right before combat starts.
Include: the setting, something wrong or threatening that the players see immediately, and a line that ends on tension. Example: "And then it opens its eyes."
Read it out loud. Did you get goosebumps? That's the goal.
💬 Talk option: Describe the climactic moment out loud dramatically first — then write the 5–7 sentences from that performance.
✓ Done when: 5–7 sentence climactic encounter intro saved in Google Docs
FriFull DM read-through — perform your room description, NPC, and encounter introShare▾
Open your Google Doc with this week's writing (room description, NPC dialogue, encounter intro).
Read all three sections out loud in order — like a DM running a real session. Use different voices for the NPC.
After you're done, ask your teacher: "What part felt most real?"
Highlight that part in your doc so you remember it for the final showcase.
Check off the Week 5 checklist.
💬 You've been practicing DM voice all week — this is your chance to put it all together. Perform it, don't just read it.
✓ Done when: all three sections read aloud + strongest part highlighted + checklist checked
Week 5 Writing Prompt
"You push open the door. The air smells of smoke and something older — something wrong. In the center of the room…"
Write either a room description OR a climactic encounter intro. Use DM read-aloud style (present tense, second person). Include two senses and one moment of tension.
Target: 5–7 sentences · Save in Google Docs under "Unit 1 — Campaign Booklet"
Week 5 Checklist
W6The Campaign Showcase — Compile, Revise & Run It
MonAssemble the campaign booklet — gather all sections into one Google DocMake▾
Open a new Google Doc titled "[Your Adventure Name] — Campaign Booklet."
Add a heading before each section so it's organized.
Read through the whole thing once from start to finish.
💬 Talk option: As you assemble, narrate out loud what each section is: "This is where I describe my world… this is my character… this is the monster players will fight…"
✓ Done when: all five sections assembled in one organized Google Doc
TueWrite the title page and campaign introduction — the "read this first" pageWriting▾
At the top of your campaign booklet, write a title page. Include: adventure name, your name as author/DM, and a one-sentence tagline (the vibe of the whole adventure in one line).
Below the title, write a 3–4 sentence Introduction — this is what a DM reads before starting. It sets up the world, hints at the danger, and tells players what kind of adventure they're in for.
Read the intro out loud dramatically.
Ask yourself: would YOU want to play this adventure?
💬 Talk option: Come up with the tagline and introduction out loud first — pitch the adventure like a movie trailer. Then write the 3–4 sentences from what you said.
✓ Done when: title page and 3–4 sentence introduction added to booklet
WedRevision day — read the whole booklet and fix three thingsWriting▾
Read the entire campaign booklet from start to finish — out loud if possible.
As you read, mark three places: (1) somewhere you could add a detail, (2) somewhere a sentence is confusing or awkward, (3) your favorite line in the whole thing.
Fix the detail (add something) and the confusing sentence (rewrite it).
Highlight your favorite line in yellow — that's your writing at its best.
💬 Reading out loud is the best revision tool. If you stumble or it sounds weird, that's a spot to fix. Trust your ear.
✓ Done when: three revision marks made, two fixed, favorite line highlighted
ThuRehearse the showcase — practice presenting or running a mini encounterMake▾
Decide on your showcase format: (A) present the campaign booklet (walk through each section and explain it) OR (B) run a 10-minute D&D encounter — your teacher plays the adventurer, you play the DM.
Rehearse your chosen format once from start to finish — out loud, on your own.
If running an encounter: practice your DM voice for the room description, your NPC voice, and the encounter intro.
If presenting: practice narrating each section and saying one sentence about why you wrote it the way you did.
💬 Both formats are mainly talking — this is your comfort zone. The writing just gives you something to work from.
✓ Done when: full showcase rehearsed once from start to finish
Fri🎲 SHOWCASE — Present your campaign or run the encounterShare▾
Open your campaign booklet in Google Docs.
Take a breath. You're the DM — you made this world.
Present your campaign booklet (walk through each section: setting, character, quest, monster, DM content) OR run a short encounter using your written material.
After you finish, your teacher will ask one question. Answer it in character or as the author — either works.
Share the Google Doc link as your final submission.
💬 You have been building toward this all unit. Every section you wrote is material you already know — trust it and go.
✓ Done when: campaign presented or encounter run + one question answered + booklet submitted
Unit 1 Showcase
🎲 The Campaign Booklet
Your finished campaign booklet includes: a world setting description, your character's backstory, a quest overview and session recap, a complete monster manual entry for an original monster, and DM read-aloud content (room description, NPC dialogue, encounter intro). You'll present it or run it live — your choice.